AI Insights · Timothy · July 2023
Top 5 2D Cartoon Games on iOS in Oceania - Q2 2023
Discover the performance of the top 5 2D cartoon games on iOS in Oceania for Q2 2023, including key metrics like weekly downloads, revenue, and active users.
In Q2 2023, the top 5 2D cartoon games on iOS in Oceania showcased intriguing trends in weekly downloads, revenue, and active users. Here’s a closer look at how these games performed, based on data from Sensor Tower.
Lightning Link Casino Slots from Product Madness saw weekly revenue fluctuate throughout the quarter, peaking at around $777K in late March and experiencing a low of $547K in late May. Weekly downloads remained relatively stable, hovering between 2.5K and 3K, with a slight peak at 3K in early May. Active users demonstrated consistent engagement, maintaining an average of around 27K throughout the quarter.
King's Candy Crush Saga exhibited a steady revenue stream, averaging approximately $360K per week, with a peak of $384K in late May. Downloads showed a downward trend from 12K in early April to around 8K in early June, before recovering to 10K by the end of the quarter. Active users experienced a gradual decline from 164K in late March to 148K by the end of June.
Royal Match by Dream Games reported a consistent increase in revenue, starting at $230K in late March and climbing to $265K by the end of June. Weekly downloads ranged between 13K and 17K, with a noticeable upward trend in June. Active users also rose steadily, from 101K in late March to 125K by the end of the quarter.
Heart of Vegas - Casino Slots, another title from Product Madness, saw weekly revenue peak at $251K in late May, with a general trend of fluctuations between $200K and $250K. Downloads remained steady, averaging around 1K per week. Active users showed a slight decline from 4.7K in late March to around 4.2K by the end of June.
Finally, Cashman Casino Slots Games, also from Product Madness, experienced stable weekly revenue, peaking at $201K in late May. Downloads saw an upward trend from 1.5K in early April to over 2K in early June. Active users remained relatively constant, averaging around 15K throughout the quarter.
For more detailed insights and data, visit Sensor Tower.